Sunday, 22 June 2014

Street Fighter 4 Ultra - Nate is Drooling

Super Street Fighter 4 Ultra marks the 5th version of the latest instalment of the world's best fighting game! Aside from the 4 addition characters, Ultra boasts some new mechanical updates in hopes to refresh the series. I'm personally excited to try these 2 of the many different mechanical updates! (Warning: advance SF4 knowledge required to understand the following.)

In addition to new characters, Ultra will feature mechanical updates that may either be good or not. 



1) Red Focus Attack
From what I understand, instead of just being able to absorb 1 strike during your focus start up, adding a jab (or light punch) to your normal focus input (medium punch and kick) will allow you to absorb an INFINITE number of strikes during in your Focus Attack at the cost of 2 Super Bars. Imagine this against E-Honda's Hand slaps or when you're back in a corner. Check the gif.
Nate's Reflection: Game Changer



2) Delayed Wake
Being a "Balrog" player, I am often at a disadvantage for cross-ups. By delaying wake ups, it would be possible to mix up or throw off an aggressive opponents strategy.
Nate's Reflection: Dope

To check out the rest of the updated mechanics and features of Ultra, check out this entry's source: http://www.snackbar-games.com/reviews/ultra-street-fighter-iv-renewed-roster-renewed-focus/

No comments:

Post a Comment